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Number of items: 77
Date joined: Jun 25 2016

The Creative Learning Exchange was founded as a non-profit in 1991 by the progenitor of the field of ...Read more The Creative Learning Exchange was founded as a non-profit in 1991 by the progenitor of the field of System Dynamics, Jay W. Forrester, to encourage the development of systems citizens who use systems thinking and system dynamics to meet the interconnected challenges that face them at personal, community, and global levels. The Creative Learning Exchange encourages an active, learner-centered process of discovery for 3-19 year old students that engages in meaningful, real-world problem solving through the mastery of systems thinking and system dynamics modeling. Hide full description


Creative Learning Exchange's Work

#1

test2

sim39 runs
#2

Anne's Price War

First attempt at creating an interface for multi-player simulation during workshop
sim8 runs
#3

Price test

sim8 runs
#4

Glen Canyon Dam

sim10 runs
#5

Fun with Springs-LevelA

This simulation is part of the oscillations series from the Creative Learning Exchange, http://www.c ... Read more
This simulation is part of the oscillations series from the Creative Learning Exchange, http://www.clexchange.org/curriculum/complexsystems/oscillation/default.asp
sim492 runs, 2 downloads
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spring physics oscillation
#6

Springs-LevelC

Springs Everywhere: Exploring Spring-mass Dynamics - Level C What makes a spring, a spring? Springs ... Read more
Springs Everywhere: Exploring Spring-mass Dynamics - Level C What makes a spring, a spring? Springs are all around us, but rarely thought of or considered for what they are – oscillating systems.
sim300 runs, 8 downloads
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Physics springs slinky
#7

Playground-LevelA

sim73 runs, 1 download
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oscillation playground relationships
#8

Romeo and Juliet-LevelB

Students use a simple simulation to explore "what if" questions relating to characters. They can cha ... Read more
Students use a simple simulation to explore "what if" questions relating to characters. They can change how characters behave to consider whether a story might have emerged differently. Note that students do not need to read the play, The Tragedy of Romeo and Juliet in order to explore the simulation.
sim153 runs, 24 downloads
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literature oscillation romeo juliet
#9

Romeo and Juliet-LevelC

Part of the oscillations series of simulations, this sim explores a what if scenario, had Romeo and ... Read more
Part of the oscillations series of simulations, this sim explores a what if scenario, had Romeo and Juliet not ended in tragedy.
sim60 runs
oscillation literature
#10

Populations-LevelA

Part of the osillation series, this simulation explores populations with a carrying capacity (one th ... Read more
Part of the osillation series, this simulation explores populations with a carrying capacity (one that does not oscillate because it has just one stock).
sim2864 runs, 12 downloads
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population ecology
#11

Populations-LevelB

This lesson explores how animal populations can grow and decline over time through use of a simulati ... Read more
This lesson explores how animal populations can grow and decline over time through use of a simulation. This very simple model allows students to impact the birth and death rates based on input for different animals. The simulation displays what happens to the different populations over time. Students can compare the resulting trends for different animals and consider why those trends occur. Students may also research additional animal data in order to create their own runs.
sim68 runs, 15 downloads
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population
#12

Populations-LevelC

The behavior over time of a population limited by density-dependent factors is called logistic growt ... Read more
The behavior over time of a population limited by density-dependent factors is called logistic growth. You will be simulating a model of logistic population growth. You'll be able to change factors that address how fast an animal population grows, how long individuals in the population live on average, and how much area the population has available. See if you can vary the shape of the logistic curve, or create something different.
sim3778 runs, 24 downloads
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populations logistic
#13

Predator-Prey-LevelA

Level A: Up and Down in the Wild: Predator and Prey This lesson allows students to explore the in ... Read more
Level A: Up and Down in the Wild: Predator and Prey This lesson allows students to explore the interactions of two animal populations (wolves and moose) within an ecosystem. One animal in the simulation is a predator. The other animal is its prey. Their populations rise and fall (oscillate) over time as they interact and impact one another.
sim20582 runs, 28 downloads
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ecosystem population predator prey oscillation
#14

Predator-prey-LevelB

Level B: Wild Things: Interacting Populations This lesson allows students to explore the interactio ... Read more
Level B: Wild Things: Interacting Populations This lesson allows students to explore the interactions of two animal populations (predator and prey) within an ecosystem. Their populations can rise and fall (oscillate) over time as they interact and impact one another.
sim69 runs, 9 downloads
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ecosystem predator prey oscillation
#15

Predator-Prey-LevelC

sim6260 runs, 2 downloads
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ecosystem predator prey oscillation balance
#16

Predator-prey-biomass-LevelA

Predator/Prey/Biomass Level A: All Together Now: Predator, Prey and Plants This lesson allows st ... Read more
Predator/Prey/Biomass Level A: All Together Now: Predator, Prey and Plants This lesson allows students to explore the interactions of two animal populations (wolves and moose) and plants within an ecosystem. The populations and the plants rise and fall (oscillate) over time as they interact and impact one another.
sim152 runs, 5 downloads
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ecosystems oscillation
#17

Predator-prey-biomass-LevelB

Predator/Prey/Biomass Level B: Circles of Interaction: Predator, Prey and Plants This lesson explo ... Read more
Predator/Prey/Biomass Level B: Circles of Interaction: Predator, Prey and Plants This lesson explores predator (wolf), prey (moose), and food (plants) within an ecosystem. Students role-play being a wildlife manager who is doing "on the job" training. The manager controls hunting of prey populations and killing of predators. The default simulation behavior for prey, predators, and food is oscillation.
sim108 runs, 5 downloads
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oscillation ecosystem
#18

Burnout-LevelB

This simulation allows you to explore choices for scheduling time; you can schedule more activities ... Read more
This simulation allows you to explore choices for scheduling time; you can schedule more activities or fewer activities. Activities include going to school, studying, working a part-time job, playing sports, being in a club, and taking care of a younger sibling.
sim23 runs, 7 downloads
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oscillation burnout stress exercise
#19

Burnout-LevelC

Burnout Level C: The Big Squeeze: Pressure, Achievement and Burnout This model illustrates a w ... Read more
Burnout Level C: The Big Squeeze: Pressure, Achievement and Burnout This model illustrates a workaholic situation where pressure is entirely internally generated through increasing one's own expectations for oneself. Overachievers can understand how setting the bar ever higher can be unhealthy behavior over the long-term even though they have been successful with this strategy so far in life.
sim42 runs, 5 downloads
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burnout
#20

Commodities-LevelB

Level B: From Farm to Table: The Ups and Downs of What We Buy This lesson explores a commodity ma ... Read more
Level B: From Farm to Table: The Ups and Downs of What We Buy This lesson explores a commodity market, hog farming, from two different perspectives. Students experience a simulated large and small farm, comparing the similarities and differences among trends, including retail pork prices and availability of pork.
sim12 runs, 3 downloads
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Business Science Economics
#21

Commodities-LevelC

Level C: Hog Wild: Fluctuations in Commodities Markets This model illustrates how a commodity often ... Read more
Level C: Hog Wild: Fluctuations in Commodities Markets This model illustrates how a commodity often oscillates over time based on supply, demand, and price. Students explore a pork commodity, comparing simulation results given two scenarios for large and small farms.
sim9 runs, 4 downloads
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Business Science Economics
#22

Spring-LevelB

Level B: Exploring Springs: A Little Bounce in the World Students explore a simple spring simulat ... Read more
Level B: Exploring Springs: A Little Bounce in the World Students explore a simple spring simulation to see how springs behave, given different characteristics. Students can change the springiness (spring constant), the resistance, a mass at the end of the spring, and the amount of push or pull.
sim138 runs, 2 downloads
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Science
#23

Predator-Prey-Biomass-LevelC

Level C: Eat and Be Eaten: Prey as Predator, Predator as Prey This model explores a moose and wol ... Read more
Level C: Eat and Be Eaten: Prey as Predator, Predator as Prey This model explores a moose and wolf population. A predator/prey relationship is present, as with Lesson 4, but now the moose have a food source, creating a more realistic representation of the ecosystem. Students take on the role of wildlife manager and control hunting policies for both predator and prey populations. The default simulation behavior for prey, predators, and biomass is oscillation. Depending on policy decisions, a variety of results occur.
sim1147 runs, 18 downloads
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science ecosystem oscillation predator prey
#24

In and Out Simulation

Based on a similar game found in "The Shape of Change," the user can explore linear behavior pattern ... Read more
Based on a similar game found in "The Shape of Change," the user can explore linear behavior patterns over time.
sim153 runs
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systems
#25

Friendship Simulation

Based on the Friendship Game from The Shape of Change
sim17 runs
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Education
#26

The Tree Simulation

sim25 runs
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Environment Science Education
#27

The Infection Simulation

Based on a kinesthetic game in "The Shape of Change," this simple simulation allows exploration of d ... Read more
Based on a kinesthetic game in "The Shape of Change," this simple simulation allows exploration of different scenarios for spread of an infection. Other similar contexts are also described, e.g., spread of ideas, rumors, and kindness.
sim1567 runs
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Biology Science Education infection disease
#28

Thinking About Drinking

What happens WHEN someone you know drinks? That depends, on the amount of alcohol consumed, the time ... Read more
What happens WHEN someone you know drinks? That depends, on the amount of alcohol consumed, the timeframe, along with a number of personal characteristics. Indeed, the level of alcohol which builds up in a person's bloodstream can vary enormously.
sim22 runs
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Biology Science Education alcohol teen drinking
#29

DS1-Test

sim9 runs
#30

Dollars & Sense I - Lesson 1

Explore goals for saving money while still working to spend it on desired items (mp3 player and tune ... Read more
Explore goals for saving money while still working to spend it on desired items (mp3 player and tunes)
sim10 runs
Economics Education
#31

Dollars & Sense I - Lesson 2

esson 2: Can I Reach a Personal Saving and Spending Goal? Identify a personal financial GOAL and te ... Read more
esson 2: Can I Reach a Personal Saving and Spending Goal? Identify a personal financial GOAL and test different Saving then Spending PLANS for achieving that GOAL within a 2 year (104 week) period.
sim11 runs
Economics Education
#32

Dollars & Sense I - Lesson 3

Lesson 3: Can I Make Money with a Lemonade Stand? Explore the real-world challenges of running a bu ... Read more
Lesson 3: Can I Make Money with a Lemonade Stand? Explore the real-world challenges of running a business (a virtual lemonade stand), with the GOAL of maximizing total profit.
sim6 runs
Economics Education
#33

Dollars & Sense I - Lesson 4

Lesson 4: Can I Successfully Run the Local Food Bank? Explore options for successfully running a lo ... Read more
Lesson 4: Can I Successfully Run the Local Food Bank? Explore options for successfully running a local Food Bank for 10 weeks, balancing weekly food donations with weekly demands for food while trying to maximize the “good” the food donations can do.
sim6 runs
Economics Education
#34

Dollars & Sense I - Lesson 5

Lesson 5: Can I Help a Responsible Teen Buy a Car? Help a friend buy a first car by exploring the r ... Read more
Lesson 5: Can I Help a Responsible Teen Buy a Car? Help a friend buy a first car by exploring the real-world challenges of balancing work responsibilities with other time demands (school work and fun), and income with expenses, in pursuing that savings GOAL.
sim6 runs
Economics Education
#35

Dollars & Sense I - Lesson 6

Lesson 6: How Does Interest Grow My Savings? An introduction to the powerful (and often explosive) ... Read more
Lesson 6: How Does Interest Grow My Savings? An introduction to the powerful (and often explosive) nature of compound growth, as it plays out over time, and a real-world understanding of the potential power of compound interest in shaping personal finances.
sim4 runs
Economics Education
#36

Dollars & Sense I - Lesson 7

Lesson 7: Can Compound Interest Make Me a Millionaire? Use of all the concepts developed in earlier ... Read more
Lesson 7: Can Compound Interest Make Me a Millionaire? Use of all the concepts developed in earlier lessons (saving, spending, and compound interest) to see if, and how, an average person, starting an everyday job at age 21, can manage to save $1 million in a period of 44 years (their working lives!) or less.
sim15 runs
Economics Education
#37

It's a Changing World

This basic set of activities introduces the concept of dynamics through the creation of behavior-ove ... Read more
This basic set of activities introduces the concept of dynamics through the creation of behavior-over-time graphs in a variety of contexts. The intended audiences range is from elementary school through adult.
sim0 runs 0 views
Education
#38

population18

model482 downloads
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#39

MM-1-1_Growing_linear

Model Mysteries Chapter 1: Growing, Growing, Gone Model 1: Zombie Chickens
model644 downloads
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#40

MM1-2_Growing

Model Mysteries Chapter 1: Growing, Growing, Gone Model 2: Zombie Chickens
model667 downloads
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Model mysteries
#41

MM1-D1_Growing

Model Mysteries Chapter 1: Growing, Growing, Gone Model 3: Zombie Chickens Dare
model680 downloads
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Model Mysteries
#42

MM2-1_Energy

Model Mysteries Chapter 2: Energy Drink Mania Model 1: Basic Model
model867 downloads
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Model Mysteries
#43

MM2-S1_Trees

Model Mysteries Chapter 2: Energy Drink Mania Story 1: Trees
model513 downloads
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Model Mysteries
#44

MM2-S2_Sheep

Model Mysteries Chapter 2: Energy Drink Mania Story 2: Sheep
model533 downloads
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Model Mysteries
#45

MM2-S3_Medicine

Model Mysteries Chapter 2: Energy Drink Mania Story 2: Medicine
model545 downloads
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Model Mysteries
#46

Extended CLE Model

All the other sims in the book can be done using the free Stella Model Editor.
model378 downloads
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#47

MM3-1_Mind_the_Gap

Model Mysteries Chapter 2: Mind the Gap Base Model
model651 downloads
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Model Mysteries
#48

MM3-D3_Mind_the_Gap

Model Mysteries Chapter 3: Mind the Gap Dare 3
model701 downloads
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Model Mysteries
#49

MM4-1_Spreading

Model Mysteries Chapter 4: Spreading Like Crazy Base model
model553 downloads
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Model Mysteries
#50

MM4-D3_Spreading

Model Mysteries Chapter 4: Spreading Like Crazy Dare 3
model546 downloads
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Model Mysteries
#51

MM6-1_Stuck_in_a_Rut

Model Mysteries Chapter 6: Stuck in a Rut Model 1: Basic Model
model459 downloads
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Model Mysteries
#52

MM6-S2_Stuck_in_a_Rut

Model Mysteries Chapter 6: Stuck in a Rut Story 2
model645 downloads
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Model Mysteries
#53

MM7-1_Fixit_Adopting

Model Mysteries Chapter 7: Fix it Fun Base model
model517 downloads
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Model Mysteries
#54

MM7-2_Fixit_Adopting_fixed

Model Mysteries Chapter 7: Fix it Fun Fixit #1
model425 downloads
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Model Mysteries
#55

MM7-1_Fixit_Hatfields

Model Mysteries Chapter 7: Fix it Fun Base Model
model715 downloads
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Model Mysteries
#56

mm7-2_Fixit_Hatfields_fixed

Model Mysteries Chapter 7: Fix it Fun Hatfields - Fixed
model692 downloads
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Model Mysteries
#57

MM5-1_Disappeared_Part1

Model Mysteries Chapter 5: Disappeared Part 1
model441 downloads
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#58

MM5-2_Disappeared_Part2

Model Mysteries Chapter 5: The Disappeared Part 2
model646 downloads
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Model Mysteries
#59

MM5-D3_Disappeared

Model Mysteries Chapter 5: The Disappeared Dare 3
model554 downloads
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Model Mysteries
#60

Zombie Chickens

model458 downloads
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#61

Energy Drinks

model450 downloads
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#62

my new model

This model was copied from Emily Brzozowski: Educational outcomes in relation to resource allocatio ... Read more
This model was copied from Emily Brzozowski: Educational outcomes in relation to resource allocation
model604 downloads
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Education resources funding student achievement
#63

Test

model423 downloads
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#64

Organizational Trust

model448 downloads
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#65

in/out

model0 views
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#66

Height

model437 downloads
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#67

testmodel

model241 downloads
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#68

jltest

model137 downloads
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#69

Kindness

This model is the same as one demonstrated using Splash!, a new app that uses liquid physics to mode ... Read more
This model is the same as one demonstrated using Splash!, a new app that uses liquid physics to model systems
model258 downloads
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#70

Tree Game

model162 downloads
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#71

Tree Game 2

This model was copied from Katelyn Tupaj:
model169 downloads
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#72

In-out 2018

model232 downloads
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#73

In and out reykjavik 18

model85 downloads
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#74

Mammoth

model181 downloads
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#75

fib-test

model179 downloads
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#76

Viral Video - from Gallagher

This model was copied from Dain Gallagher: Model showing logistical (limits to growth) growth when ... Read more
This model was copied from Dain Gallagher: Model showing logistical (limits to growth) growth when videos go viral.
model40 downloads
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Biology Technology Education Mathematics
#77

Playground-A-2

model25 downloads
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X

Sim App (Sim)

An interface that allows users to interact with a model.

Image of a sim

Sim apps allow users to interact with a model using buttons, sliders, knobs, tables, graphs, and storytelling. These interactions help users understand how parts of a system interact.

Interfaces are created by model authors in the Stella desktop software and can be uploaded to the isee Exchange.

Model

A diagram that represents how elements in a system influence one another.

Image of a model

Models are mathematical representations of how elements in a system are connected and interact (e.g., ecosystems, organizations, supply chains). When running models on the Exchange, results can be viewed in output devices like graphs and tables.

Models appear in the isee Exchange directory when authors upload them from the Stella® desktop software or create them with Stella Online™.

Causal Loop Diagram (CLD)

A map that represents the feedback structure of a system.

Image of a CLD

CLDs are high-level maps that represents the feedback structure of a system and easily communicate the essence of a model. They appear in the isee Exchange when authors upload them from the Stella desktop software or create them with Stella Online™.