Creative Learning Exchange's Work

We found 56 items

#1 - my new model

by Creative Learning Exchange - 414 downloads
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This model was copied from Emily Brzozowski: Educational outcomes in relation to resource allocation

#2 - MM1-D1_Growing

by Creative Learning Exchange - 514 downloads
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Model Mysteries Chapter 1: Growing, Growing, Gone Model 3: Zombie Chickens Dare

#3 - mm7-2_Fixit_Hatfields_fixed

by Creative Learning Exchange - 517 downloads
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Model Mysteries Chapter 7: Fix it Fun Hatfields - Fixed

#4 - MM3-D3_Mind_the_Gap

by Creative Learning Exchange - 518 downloads
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Model Mysteries Chapter 3: Mind the Gap Dare 3

#5 - MM7-1_Fixit_Hatfields

by Creative Learning Exchange - 511 downloads
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Model Mysteries Chapter 7: Fix it Fun Base Model

#6 - MM1-2_Growing

by Creative Learning Exchange - 487 downloads
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Model Mysteries Chapter 1: Growing, Growing, Gone Model 2: Zombie Chickens

#7 - MM-1-1_Growing_linear

by Creative Learning Exchange - 468 downloads
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Model Mysteries Chapter 1: Growing, Growing, Gone Model 1: Zombie Chickens

#8 - MM5-2_Disappeared_Part2

by Creative Learning Exchange - 469 downloads
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Model Mysteries Chapter 5: The Disappeared Part 2

#9 - MM6-S2_Stuck_in_a_Rut

by Creative Learning Exchange - 468 downloads
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Model Mysteries Chapter 6: Stuck in a Rut Story 2

#10 - MM3-1_Mind_the_Gap

by Creative Learning Exchange - 466 downloads
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Model Mysteries Chapter 2: Mind the Gap Base Model

#11 - MM2-1_Energy

by Creative Learning Exchange - 407 downloads
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Model Mysteries Chapter 2: Energy Drink Mania Model 1: Basic Model

#12 - MM5-D3_Disappeared

by Creative Learning Exchange - 381 downloads
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Model Mysteries Chapter 5: The Disappeared Dare 3

#13 - MM4-1_Spreading

by Creative Learning Exchange - 368 downloads
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Model Mysteries Chapter 4: Spreading Like Crazy Base model

#14 - Predator-Prey-LevelA

by Creative Learning Exchange - 53 runs - 12 downloads
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Level A: Up and Down in the Wild: Predator and Prey This lesson allows students to explore the interactions of two animal populations (wolves and moose) within an ecosystem. One animal in the simulation is a predator. The other animal is its prey. Their populations rise and fall (oscillate) over time as they interact and impact one another.

#15 - MM2-S3_Medicine

by Creative Learning Exchange - 362 downloads
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Model Mysteries Chapter 2: Energy Drink Mania Story 2: Medicine

#16 - MM4-D3_Spreading

by Creative Learning Exchange - 363 downloads
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Model Mysteries Chapter 4: Spreading Like Crazy Dare 3

#17 - MM2-S2_Sheep

by Creative Learning Exchange - 355 downloads
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Model Mysteries Chapter 2: Energy Drink Mania Story 2: Sheep

#18 - MM7-1_Fixit_Adopting

by Creative Learning Exchange - 340 downloads
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Model Mysteries Chapter 7: Fix it Fun Base model

#19 - MM2-S1_Trees

by Creative Learning Exchange - 328 downloads
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Model Mysteries Chapter 2: Energy Drink Mania Story 1: Trees

#20 - Romeo and Juliet-LevelB

by Creative Learning Exchange - 72 runs - 19 downloads
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Students use a simple simulation to explore "what if" questions relating to characters. They can change how characters behave to consider whether a story might have emerged differently. Note that students do not need to read the play, The Tragedy of Romeo and Juliet in order to explore the simulation.

#21 - MM6-1_Stuck_in_a_Rut

by Creative Learning Exchange - 306 downloads
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Model Mysteries Chapter 6: Stuck in a Rut Model 1: Basic Model

#22 - population18

by Creative Learning Exchange - 330 downloads
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#23 - MM5-1_Disappeared_Part1

by Creative Learning Exchange - 301 downloads
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Model Mysteries Chapter 5: Disappeared Part 1

#24 - MM7-2_Fixit_Adopting_fixed

by Creative Learning Exchange - 297 downloads
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Model Mysteries Chapter 7: Fix it Fun Fixit #1

#25 - Zombie Chickens

by Creative Learning Exchange - 316 downloads
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#26 - Organizational Trust

by Creative Learning Exchange - 315 downloads
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#27 - Energy Drinks

by Creative Learning Exchange - 310 downloads
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#28 - Predator-prey-LevelB

by Creative Learning Exchange - 12 runs - 6 downloads
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Level B: Wild Things: Interacting Populations This lesson allows students to explore the interactions of two animal populations (predator and prey) within an ecosystem. Their populations can rise and fall (oscillate) over time as they interact and impact one another.

#29 - Height

by Creative Learning Exchange - 298 downloads
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#30 - Test

by Creative Learning Exchange - 290 downloads
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#31 - Extended CLE Model

by Creative Learning Exchange - 239 downloads
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All the other sims in the book can be done using the free Stella Model Editor.

#32 - Burnout-LevelB

by Creative Learning Exchange - 18 runs - 2 downloads
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This simulation allows you to explore choices for scheduling time; you can schedule more activities or fewer activities. Activities include going to school, studying, working a part-time job, playing sports, being in a club, and taking care of a younger sibling.

#33 - Populations-LevelC

by Creative Learning Exchange - 12 runs - 9 downloads
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The behavior over time of a population limited by density-dependent factors is called logistic growth. You will be simulating a model of logistic population growth. You'll be able to change factors that address how fast an animal population grows, how long individuals in the population live on average, and how much area the population has available. See if you can vary the shape of the logistic curve, or create something different.

#34 - Predator-prey-biomass-LevelB

by Creative Learning Exchange - 38 runs
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Predator/Prey/Biomass Level B: Circles of Interaction: Predator, Prey and Plants This lesson explores predator (wolf), prey (moose), and food (plants) within an ecosystem. Students role-play being a wildlife manager who is doing "on the job" training. The manager controls hunting of prey populations and killing of predators. The default simulation behavior for prey, predators, and food is oscillation.

#35 - Predator-prey-biomass-LevelA

by Creative Learning Exchange - 10 runs - 1 download
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Predator/Prey/Biomass Level A: All Together Now: Predator, Prey and Plants This lesson allows students to explore the interactions of two animal populations (wolves and moose) and plants within an ecosystem. The populations and the plants rise and fall (oscillate) over time as they interact and impact one another.

#36 - Springs-LevelC

by Creative Learning Exchange - 11 runs - 1 download
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Springs Everywhere: Exploring Spring-mass Dynamics - Level C What makes a spring, a spring? Springs are all around us, but rarely thought of or considered for what they are – oscillating systems.

#38 - Kindness

by Creative Learning Exchange - 110 downloads
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This model is the same as one demonstrated using Splash!, a new app that uses liquid physics to model systems

#39 - Fun with Springs-LevelA

by Creative Learning Exchange - 382 runs
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This simulation is part of the oscillations series from the Creative Learning Exchange, http://www.clexchange.org/curriculum/complexsystems/oscillation/default.asp

#40 - Populations-LevelB

by Creative Learning Exchange - 5 runs
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This lesson explores how animal populations can grow and decline over time through use of a simulation. This very simple model allows students to impact the birth and death rates based on input for different animals. The simulation displays what happens to the different populations over time. Students can compare the resulting trends for different animals and consider why those trends occur. Students may also research additional animal data in order to create their own runs.

#41 - testmodel

by Creative Learning Exchange - 143 downloads
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#42 - In-out 2018

by Creative Learning Exchange - 99 downloads
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#43 - Populations-LevelA

by Creative Learning Exchange - 11 runs
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Part of the osillation series, this simulation explores populations with a carrying capacity (one that does not oscillate because it has just one stock).

#44 - Tree Game

by Creative Learning Exchange - 90 downloads
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#45 - jltest

by Creative Learning Exchange - 83 downloads
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#46 - Tree Game 2

by Creative Learning Exchange - 51 downloads
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This model was copied from Katelyn Tupaj:

#47 - Mammoth

by Creative Learning Exchange - 71 downloads
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#49 - fib-test

by Creative Learning Exchange - 47 downloads
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#50 - In and out reykjavik 18

by Creative Learning Exchange - 42 downloads
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#52 - Romeo and Juliet-LevelC

by Creative Learning Exchange - 9 runs
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Part of the oscillations series of simulations, this sim explores a what if scenario, had Romeo and Juliet not ended in tragedy.

#53 - Anne's Price War

by Creative Learning Exchange - 5 runs
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First attempt at creating an interface for multi-player simulation during workshop

#54 - test2

by Creative Learning Exchange - 23 runs
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#55 - Glen Canyon Dam

by Creative Learning Exchange - 7 runs
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#56 - Price test

by Creative Learning Exchange - 6 runs
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